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Abstract

With the rapid growth of augmented reality (AR) technology, the education and gaming industries have also adapted greatly to these changes. There are a variety of research works conducted in these related fields on how to apply AR to daily life effectively. However, these efforts are still at a relative early stage and the results are far from satisfactory for a lot of problems. In this work, we present our work on combining education and gaming together with AR technology. More specifically, we develop an AR version of the LEGO game, which simulates the real LEGO with physical collider, rigid body and AR camera in Unity and Vuforia. This new presentation of the game breaks the barrier and limitation on number and outcome of LEGO pieces. With this setting, a user can put a camera on his table at home, create a LEGO model and adjust its color, size or shape freely. Then the model can be stored in the computer and user can open and work on it later, or send it to a collaborator to work together on it. This program saves a lot of money, materials and space, while providing the users with much more freedom to create.

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